Jan 24, 2010, 03:21 PM // 15:21
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#2261
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Academy Page
Join Date: Jul 2009
Guild: Dyslexic Tendencies [SpAz]
Profession: W/
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Quote:
Originally Posted by Giant with Spear
would corrupt enchantment be better?
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No, SB is higher pressure by far and is vastly more difficult to remove.
If the melee on your team are good, CE won't be needed much since they will be switching targets and Rip should be enough to get rid of prots to score kills faster.
My own question:
Can anyone compare the WoH and LS builds for the advantages and disadvantages and post hints on running the LS template?(similier to the one on pvx), I'm a pretty good monk and have 25 runs allmost every day, but straggling to run the LS bar properly because of Emanagement and the fact that I can't manage to outheal my opponent's damage.
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Jan 24, 2010, 04:57 PM // 16:57
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#2262
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Forge Runner
Join Date: Apr 2006
Guild: vD
Profession: Mo/
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Quote:
Originally Posted by Nerf Me Haha
No, SB is higher pressure by far and is vastly more difficult to remove.
If the melee on your team are good, CE won't be needed much since they will be switching targets and Rip should be enough to get rid of prots to score kills faster.
My own question:
Can anyone compare the WoH and LS builds for the advantages and disadvantages and post hints on running the LS template?(similier to the one on pvx), I'm a pretty good monk and have 25 runs allmost every day, but straggling to run the LS bar properly because of Emanagement and the fact that I can't manage to outheal my opponent's damage.
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both are equally good, it really varies on what you're facing and what your team mates carry (though I disagree on the melee argument with you...CE brings people to 80% hp and lower, which makes them a far better target than a full hp one). Soul bind as a stand alone elite hex (without another necro or a mesmer with VoR, for example) is lesser pressure than CE alone, especially if CE is coupled by poison spread by a ranger and other degen hexes, most typically IoP and both conjures. Soul bind on the other hand is the ideal matchup for damage hexers, most typically a Vision of regret mesmer.
Moreover, in the long run CE becomes even more powerful because you'll very likely still have the energy to continue spamming it (and can thus make monks drain their energy on vig spirits, if they're silly enough) and because its a 3/4s cast (whilst SB costs you 10 energy and is more prone to disruption). But more importantly, it will effectively keep down vigorous spirit, which is the main cover ench and anti pressure skill used by monks; it also efectively keeps down guardian or any other vital enchantment (divine spirit, for example). For holy veil removals rip ench is better suited than CE.
so at the end, it's really up to you what you'll take, since you cannot really predict what kind of team mates you'll get and what kind of opponents you'll be facing. You can try doing a few test enters to see whats more frequent in a given moment, but yeah.
As for WoH vs Ls...I made 25 before with a Ls monk but its incredibly annoying and hard, because a red bar skill is simply needed, for RA people most often dont:
1)kite
2)swap to shield sets so they eat shitload of damage from all sources
3)avoid any bulls
and because there's often hex degen you're facing and ls plain sucks for that. That and once they get you low (to or below 50% hp you'll have a hard time getting yourself back up)
Last edited by urania; Jan 24, 2010 at 05:13 PM // 17:13..
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Jan 24, 2010, 08:47 PM // 20:47
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#2263
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Lion's Arch Merchant
Join Date: Feb 2006
Location: ..My home away from home..
Guild: Currently looking ~
Profession: N/
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I would suggest dropping IP for Faintheartedness...(because it is beautiful and annoys Hammer Wars and Rangers...and Sins...and pretty much anything that wants to hit something)
- Not that I have anything against IP, its lolwtf against the sins you get in RA.
CE v SB....I tend to switch between the two. They're both sexy.
CE you can spam as and when needed, and still comes in useful when the enemy team has no heals.
Soul Bind you have to be more selective with because of the cost and generally best used when the Monks are already under pressure and thus less likely to get off the removal.
Depends what suits your style.
Assuming you use glyph before each SB, it also becomes predictable - which leads to more rupts.
I prefer Sig of Lost Souls as E-management in this case.
Last edited by Shadow Slave; Jan 25, 2010 at 02:08 AM // 02:08..
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Jan 25, 2010, 08:01 PM // 20:01
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#2264
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Academy Page
Join Date: Oct 2005
Profession: R/E
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Quote:
Originally Posted by urania
As for WoH vs Ls...I made 25 before with a Ls monk but its incredibly annoying and hard, because a red bar skill is simply needed, for RA people most often dont:
1)kite
2)swap to shield sets so they eat shitload of damage from all sources
3)avoid any bulls
and because there's often hex degen you're facing and ls plain sucks for that. That and once they get you low (to or below 50% hp you'll have a hard time getting yourself back up)
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I'm glad I'm not the only one who has a hard time with that build.
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Feb 02, 2010, 02:00 AM // 02:00
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#2265
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Frost Gate Guardian
Join Date: Jul 2009
Location: Dishonorable Hall of Fame
Profession: R/W
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lol
Dervish/Warrior
12 Axe Mastery
12+1+1 Wind Prayers
Onslaught
Dismember
Agonizing Chop
Disrupting Chop
Bull's Strike/Protector's Strike
Dwayna's Touch
Mystic Vigor
Resurrection Signet
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Feb 05, 2010, 11:13 PM // 23:13
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#2266
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Academy Page
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Want to know what monk builds people run in this meta?
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Feb 07, 2010, 02:05 PM // 14:05
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#2267
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Forge Runner
Join Date: Apr 2006
Guild: vD
Profession: Mo/
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Quote:
Originally Posted by J1000
I'm glad I'm not the only one who has a hard time with that build.
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just to avoid misunderstandings, i was not playing the ls monk at the time (but instead, a Pi mesmer). its just too painful to play a ls in ra.
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Feb 07, 2010, 02:52 PM // 14:52
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#2268
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Ascalonian Squire
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I'm running the melandru's resilience monk bar in ra and I was wondering if a -2 in stance shield or +10 vs piercing would be better?
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Feb 07, 2010, 06:12 PM // 18:12
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#2269
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Forge Runner
Join Date: Apr 2006
Guild: vD
Profession: Mo/
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i always go with +10 vs *damage type*.
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Feb 15, 2010, 03:39 AM // 03:39
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#2270
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Wilds Pathfinder
Join Date: Jul 2006
Guild: Your Personal Savior [gsus]
Profession: W/E
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I haven't been on in a good part of a year, and I log in to see that they changed Sand Shards? Was that really breaking the meta?
Regardless, here's a build I've used before except now it has Sand Shards.
15 Myst (+5 nrg after enchantment)
12 Earth Prayers
6 Fire Magic
[skill]Aura of Thorns[/skill]
[skill]Sand Shards[/skill]
[skill]Mirage Cloak[/skill]
[skill]Burning Speed[/skill]
[skill]Mystic Sandstorm[/skill]
[skill]Pious Renewal[/skill]
[skill]Vital Boon[/skill]
[skill]Resurrection Signet[/skill]
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Feb 22, 2010, 05:21 AM // 05:21
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#2271
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Ascalonian Squire
Join Date: May 2009
Guild: P A S A W A Y
Profession: D/
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My very own weak build in RA where people get their asses kicked.
D/A
Scythe Master 16 or 15
Wind prayers:12
mysticism: 3
------------------
Weapon of choice:
Scythe with +30 hp, 20^20 and 15^50%
and sub weapons with +5 energy and shield with "luck of the draw" also +30Hp
armor Forsaken insignia (full) or Reduces condition of your choice.
and Affordable Hp.
Wearying strike
Reaper's Sweep
attacker's insight
Radiant scythe or Crippling victory
Chilling Victory
Natural Healing
Signet of malice
Res signet
Usage:
spam wearing strike followed by SoM, then cripple or reapers sweep. use attacker's insight before using chilling victory.
Natural Healing for self heal.
Variants:
Wounding strike
Crippling victory or Harrier's Haste
attacker's insight
Radiant Scythe or Victorious sweep
Chilling victory
Reap impurities
Natural Healing
Res signet
That's my Build i hope the next fight you have will be on Team Battle not RA anymore.
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Feb 22, 2010, 03:02 PM // 15:02
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#2272
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Academy Page
Join Date: May 2008
Guild: Stop Kiting [cwrd]
Profession: Mo/
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Healing Prayers 12+1+1
Protection 7+1
Divine 8+1
Tactics 8
Guardian | Patient Spirit | Word of Healing | Cure Hex | Mend Condition | Shielding Hands | Contemplation of Purity | Disciplined Stance
Equipment :
Disciple's Insignia
Vitaes and +50
40/40 Heal
40/20/20 Prot Staff
Defensive Sets with req 7/8 tactics shields
Please monks run this when I am not playing monk, it's one of the most efficient monk bars.
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Feb 23, 2010, 02:03 PM // 14:03
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#2273
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Krytan Explorer
Join Date: Feb 2009
Location: Not Dead
Profession: W/
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- You only have one hex removal that can target other players, hexes are some of the most common and devastating bars in RA currently, and covered faint/insidious/empathy/backfire/vor/whatever is going to wreck your team if it's not on you. Which brings me to my second point...
- All you have to contemplate with is patient, and maybe the occasional shielding hands. In most cases your guardian is going to be either too slow or too valuable to burn as contemplate fuel. So your self hex removal isn't going to go abundantly deep either. Hex bars bury shit now, surface removals are not enough.
- Disciplined stance is an anti-spike skill. There are no spikes in RA. Take balanced, bonetti's or return if you're going with a single self defense skill, they're all superior for that purpose.
- There's a whole thread devoted to this, but I'm of the opinion that draw would be far superior to mend condition on that bar. Most of the conditions that actually need dealing with will get covered. Frequently. Draw allows you to actually clean your damage as opposed to just redbarring it a bit. Clean offense wins games.
That bar is far better than many I see throughout RA, but it's still definitely going to lose to hex pressure far more than it should. The lack of cleaning power means that your offense has to play around opposition defense, meaning longer matches in which you're going to get pressured out more often than with a better bar.
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Feb 23, 2010, 03:36 PM // 15:36
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#2274
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Academy Page
Join Date: May 2008
Guild: Stop Kiting [cwrd]
Profession: Mo/
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well explaination, solid critiques but what are the alternatives?
Yes, getting overloaded by hex and condition may cause the team lose.
I think running Mo/R or PnH is better against it, but it doesn't feel balanced to me. I'd rather play a build that counters more diversity of builds than a build that is specialised to counter hex+cond.
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Feb 23, 2010, 09:10 PM // 21:10
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#2275
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Jungle Guide
Join Date: Aug 2005
Location: Bellevue, WA
Profession: W/
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How about:
Mend->Draw
Shielding Hands->Veil
Disciplined->Balanced
Guardian | Patient Spirit | Word of Healing | Cure Hex | Draw Conditions | Holy Veil | Contemplation of Purity | Balanced Stance
It lacks good self condition removal outside of COP, but this usually doesn't matter a whole lot. You can PS + COP off the trailing end of a guardian to remove 2 conditions from yourself. It has good self hex removal and 2 ally targeting hex removals.
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Feb 23, 2010, 09:19 PM // 21:19
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#2276
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Wilds Pathfinder
Join Date: Nov 2007
Guild: Still looking
Profession: Rt/
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Quote:
Originally Posted by Gigashadow
How about:
Mend->Draw
Shielding Hands->Veil
Disciplined->Balanced
Guardian | Patient Spirit | Word of Healing | Cure Hex | Draw Conditions | Holy Veil | Contemplation of Purity | Balanced Stance
It lacks good self condition removal outside of COP, but this usually doesn't matter a whole lot. You can PS + COP off the trailing end of a guardian to remove 2 conditions from yourself. It has good self hex removal and 2 ally targeting hex removals.
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Agreed. The only conditions that you should really worry about in RA is weakness, daze, and crippled (hard to chase your team who can't be bothered to stay in your range) anyway.
Quote:
Originally Posted by ImpressiveSkilled
I think running Mo/R or PnH is better against it, but it doesn't feel balanced to me. I'd rather play a build that counters more diversity of builds than a build that is specialised to counter hex+cond
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I've never been a fan of MR monks, but people seriously underestimate natural stride if used properly. Plus if you're brave enough, you can run dshot!
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Feb 23, 2010, 09:27 PM // 21:27
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#2277
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Frost Gate Guardian
Join Date: Sep 2005
Profession: Mo/W
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I find this monk build to work best in RA;
Patient Spirit
Word of Healing
Draw Conditions
Cure Hex
Holy Veil
Vigorous Spirit
Bonetti's Defense
Protector's Defense
Heal: 12+1+1
Divine: 9+1
Tactics: 9
Prot: leftovers
-20% daze/deep wound rune, 1x vigor, 1x vitae
Disciples insignias
set1- spear (furious, +5e, +5armor) + q8 tact shields
set2- 40/40 heal set
set3- high energy
set4- low energy
I also like this for CoP;
Patient Spirit
Dwayna's Kiss
Spotless Soul
Spotless Mind
Disciplined or other self defense skill
Contemplation of Purity
Vigorous Spirit
Healers Covenant
Attributes and equipment the same, except blessed insignias instead of disciples, and no need for -20% daze/deep wound rune.
Just be careful against diversion, but CoP will take care of anything else on you, and is a huge self heal with HC/Vig/Patient.
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Feb 23, 2010, 10:44 PM // 22:44
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#2278
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Ascalonian Squire
Join Date: Aug 2009
Location: Lurking- close but out of sight.
Guild: Mischevious Midget Pajama Party [MJs]
Profession: W/Mo
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My Favorite Ra Builds atm are:
W/Me:
12+1+1 STR 12+1 Axe 3 Dom
Vamp/Zealous/Ebon axes Furious Spear on Def Set, Reduce Blind on armor and offensive shield
Primal Rage
Rush
Signet of Disruption
Signet of Distraction
Bulls Strike
Dismember
Symbolic Strike
Res
A/W:
12+1+1 dagger 12+1 Crit
Zealous/Vamp/Ebon Daggers Furipus spear on Def set
Jagged Strike
Fox Fangs
Death Blossom
Critical Strike
Skull Crack
Exhausting Assault
Dash
Res
N/R:
11+1 Blood Magic 11+1+1 Curses 8+1 Soul Reaping
Recurve Bow with +5e for dshotting, 40/40 Curse, 40/40 Blood, Defensive Set
Dshot (get last res gg)
Signet of lost souls
defile defenses
faintheartedness
enfeeble
spoil victor
rip enchantment
res
Last edited by 91ntucker; Feb 23, 2010 at 11:00 PM // 23:00..
Reason: forgot to put equip in.. whoops
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Feb 25, 2010, 11:36 AM // 11:36
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#2279
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Forge Runner
Join Date: Sep 2006
Location: Blighty
Guild: The Legion of the Blue Blade
Profession: R/Mo
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I've been playing with this build over the past couple of days - just a bit of fun really:
D/W
Myst: 9+1
Earth:9+1+1
Hammer:12
Scythe:3
Twin Moon Sweep
Heavy Blow
Crushing Blow
Sand Shards
Staggering Force
Pious Fury/Tiger Stance/Flurry
"You're All Alone"
Res Sig
its fun, a little bit clunky, but fun.
So you go: Maintain sand shards/staggering force. (i always try to make sure shards is covered by staggering force so that it isnt removed at a useless time - i can always weaken them again with YAA if staggering doesnt hit someone).
When you have nearly enough adren for HB, hit them with YAA, hit Twin Moon and pious and quickly hit them with heavy blow and crushing blow. Hitting Twin Moon and Pious will activate sand shards and end staggering, weakening the enemy, heavy blow will knock them and keep then within range of Shards.
I run this on a Derv as opposed to a Warrior for the better energy management from mysticism and the greater energy regen. Just make sure to carry a staff to cast the enchants.
It works better with 8 skills (so in AB and such) where you can bring an elite knockdown (ES, Dev Hammer or Magehunters) instead of YAA and an IMS instead of a res and keep them better knocklocked in Shards. In this case: Elite KD > Ends shards > Twin Moon > Ends Staggering Force > Heavy Blow > Crushing Blow = dead.
Last edited by distilledwill; Feb 25, 2010 at 03:54 PM // 15:54..
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Feb 26, 2010, 05:13 AM // 05:13
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#2280
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Krytan Explorer
Join Date: Mar 2006
Guild: The Medicine Cabinet [PILL]
Profession: E/
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So, I just tried a new build that I pieced together, thought it would be interesting.
14 Blood
10 Soul Reaping
9 Inspiration
Jaundiced Gaze
Arcane Echo
Soul Leech
Barbed Signet
Oppressive Gaze
Hexer's Vigor
Pdrain
Res
Could definitely use some work, wasn't as energy intensive as I thought it might be, I didn't get a chance to use Pdrain too much. Hexer's was used as a heal after using Oppressive because of Barbed Signet's sac. I don't know, I was trying to think of a good enchant to use and figured it would work well to have 3 Leeches at the ready.
Hmm, maybe glyph of immolation...
Last edited by carbajac; Feb 26, 2010 at 05:16 AM // 05:16..
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